In their own words Project H Design is
“a charitable organization that supports, creates, and delivers life-improving humanitarian product design solutions. We champion industrial design as a tool to address social issues, a vehicle for global life improvement, and a catalyst for individual and community empowerment”
In Adobe’s Inspire E-zine Emily Pilloton founder of Project H Design, outlines her 5 tenet credo for a revolution in design which drives the work of her organisation. Emily is fortunate, in that her work is focused on more noble, humanitarian goals than most of us. Nevertheless the framework she outlines in the articles provides a basis for projects in the commercial world.
There is no chapter without action
In short, stop talking and start doing.
Design with not for
a process of "co-creation" is an absolutely necessary approach that makes clients not just recipients of services, but partners in the development of solutions that are appropriate and sustainable over time
If we’re sitting next to clients, hashing out details of what’s really important to them, we’ll find ourselves pleasantly surprised when our final, co-created designs, are not just good by our own standards, but great solutions for real people.
Start locally, scale globally
… scalability represents a new approach to mass production—by building in adaptability to our single solutions, we ensure replication that is both large in scale and personal to each of our end users
Document, share, and measure
To document, share, and measure means to diligently document every step of your design process (so that it can be improved and replicated), to measure its impact both quantitatively and qualitatively, and to share those solutions (along with the documentation and metrics) with other designers and users. The credo reads: "We keep a record of all work as a means to measure, and ask for feedback as a means to constantly improve. Our designs are never "done." We share practices between chapters so that we never have to start from zero.
Design systems, not stuff
“designing systems that can be adapted, replicated, and implemented, by users, in sustainable and infinitely relevant ways.”
"Systems over stuff" means not designing a bridge, but finding a way to cross a river—looking at the root problem rather than a quick fix, and thinking beyond the material
Take the time to read the full article and see what impact the framework has on your thinking for your next project.